KEYNOTE @ Design Thinking 2019 #DesignThinking2019
FULL LENGTH TRANSCRIPT VERSION
What are your biggest Design Thinking/Human Centered Design related priorities?
To address this last question, I would like to start with a quick recap a panel discussion, which I was involved in a recent engineering conference.
We should first run a sanity check and ask ourselves and those who we work and collaborate with: if we are not prioritizing Human Factors in design… who are we ultimately designing for?
If the immediate answer is not about optimizing for the human experience, then let’s think through our other options: robot overlords? the zombie uprising? an alien invasion? Admittedly, it took the audience just a little while to process the underlying humor. I must confess that being thought-provoking by playing the contrarian card can be a challenging exercise in a public setting.
In any case, there is a need for identifying unnecessary risks behind the so-called “if you build it, they will come” approach, which can promote technical prowess alone at the expense of human-centered design considerations, and compromise the overall project.
The negative impact of a techno-centric only strategy can manifest itself as: (a) mounting technical debt due to unforeseen usability impairments, (b) re-work, latency and hidden costs, and (c) the sort of opportunity costs in project financials and resource allocation that can deny the implementation of alternative user-friendly options.
Stage-setting and rhetorical questions aside… the business value of design is directly correlated to how we diligently design Quality considerations into any offerings.
This is not just about “left-shifting” practices and procedures to prevent “back-end loaded” issues. It does require institutionalizing Design at the front-end… and throughout the process.
Back in the early 1990s, J.M. Juran’s classic, Quality by Design, discussed two angles: a product’s better value and freedom from deficiencies, as well as the degree to which “fitness for use” could be the quality principle connecting them both.
He also made the point about misalignment between product design and the underlying operations & business processes over the product’s lifecycle.
Three decades have gone by and Design-to-Value and Operational Excellence go hand by hand. Most importantly, Design Thinking places the emphasis on “empathy,” which is how we, on the business side, learn and also “experience” what matters to users and stakholders.
In Nokia’s context, Quality Experiences are enabled by capable technologies (e.g. Design Thinking’s technical feasibility) and business model viability.
One of my priorities is to further the scope of Nokia’s QXbD, Quality Experiences by Design. That goal specifically addresses “UseCaseAbility” in a collaborative fashion to craft optimal superior offerings, OSO.
QXbD embraces the qualitative and quantitative nature of the following four dimensions applied to the front and back-end environment continuum over the lifecycle:
- usefulness and effectiveness
- utility, consumability and efficiency
- usability, adaptability and lifelong accessibility
- affectivity (desirability, adoption, delight, loyalty)
Settling for good-enough and table-stakes customer satisfaction is deemed sub-optimal. And, therefore, design efforts are sized, adequately equipped and optimized to succeed.
Design Thinking 2019 #DesignThinking2019
Design Thinking 2019 #DesignThinking2019
FULL LENGTH TRANSCRIPT VERSION
When did Design Thinking/Human Centered Design become a priority in your career?
I recall zooming out every once in a while at elementary school just to grasp the obvious fact that some grown ups would have conceived every single object that exists anywhere in the world… and whatever else was yet to come anytime in the future.
Intriguingly, even simple items would look intricate and complex enough to me when noticing all sorts of tiny details. At that early age I wondered if a single individual could possibly come up with all sorts of different objects… and if everything had been designed from scratch at some point.
So, I vividly remember feeling a bit overwhelmed by the staggering scope of what it would actually take to recreate my surroundings if I were to conceive each thing, big and small, on my own. That was mind-boggling and really hard to conceptualize back then.
The next minute I would put my mind at ease by zooming back in whatever contraption I was assembling. That typically involved a patchwork of worn out plastic bricks and school stationery items. All good enough to hold stuff together and to go a bit beyond squarish shapes. Other times, I would just draw what I couldn’t build and fantasize about it.
Either way, the entertaining game of making something interesting came with a kid’s craftsmanship pride. My father took notice and always displayed unconditional parental encouragement. So, he became the human my gadgets were centered on.
Admittedly, my early design work was directed by what I was personally interested in. In hindsight, operating within one’s belief system only while striving to deliver a signature design… might, or might not, match what is really needed. That becomes a hit or miss scenario, rather than adequately setting up a project for success.
Basically, success was based on the chance around (a) one’s own thinking was in lock-step with (b) consumer sentiment, (c) production economics and, most importantly, (d) the context of the end-user experience, instead of researching those first.
While “flying our on jets” (aka dogfooding) equips us with invaluable first hand insights to better design, we need to be aware of the fact that the designer might not necessarily share the optics and expectations of the target users. What’s obvious to us might not be that clear for everyone else, and the opposite is also true.
Purposely optimizing and professionally obsessing for and about meaningful human-centered outcomes was an acquired taste. Fortunately enough, role model professors and peers, coaches and mentors made all the difference.
Prioritizing and intersecting psychological, physiological and sociological considerations became an unequivocal expectation throughout my undergrad studies in Industrial Design at Massana Centre d’Art i Disseny. The most influential professors came from the worlds of architecture and industrial design, as well as fine arts, history and journalism.
The compelling effectiveness of people-first problem-solving was solidified by a grad degree in Human Factors Engineering at BarcelonaTECH. Dr. Pedro Mondelo, the program’s director at UPC, Universitat Politècnica de Catalunya, emphasized the delivery of lean (efficient) and highly productive (effective) systems, which was best achieved with human-centered and customer-focused methodologies. I’m glad to share that I was part of the 1991 class, the first one in Spain.
Things definitely came together for me by 1994. My paper on design and ergonomics for INSHT’s publication (Department of Labor, Government of Spain) addressed those and other related topics in context.
A few years later, I joined the MBA program at Chicago’s DePaul University as a Honeywell Be Brilliant Scholar, which introduced me to Behavioral Economics and seminal studies on choice, valuation and decision-making. In my view, Behavioral Economics is integral to Design Thinking’s Business Viability principle.
More recently, an MIT certificate on Big Data & Social Analytics focusing on the field of Human Dynamics and Social Physics brought along data science’s ability to scale Human-Machine-Systems. I have had the privilege to serve at MIT’s Advisory Board for IDSS, Institute of Data, Systems and Society, over the past few years, and I am now grateful for the opportunity to join CMP’s Design & Innovation Advisory Board.
As a Nokia Studio Head and Distinguished Member of Bell Labs, I pay my respects to those early BL pioneers who assembled the first interdisciplinary team devoted to Human-Factors-Engineering in the high-tech industry all the way back in 1947.
The Studio at Nokia’s Software Group thrives as an open collaborative environment involving customers and partners. Our workspace displays legendary Bell Labs artifacts as a proud reminder of our community’s ingenuity and source of inspiration.
BL’s leadership and foresight also coined the “creative technologist” job to overcome the kind of technical myopia that silos can inflict, and also stated “Designing for People” as the mission to innovate. BL is now part of Nokia’s family and joins the vision to deliver thoughtful technologies for a connected world that is “Expanding Human Possibilities.”
Design Thinking 2019 #DesignThinking2019
We are gearing up for NOKIA HFE, our annual conference focusing on that it takes to create technologies that deliver unique value by optimizing for early user acceptance and broader adoption.
Human Centered Design (HCD) is the practice addressing the users journeys and technology lifecycles. Human Factors Engineering’s (HFE’s) is the holistic and interdisciplinary science focusing on optimal technological solutions that #MakeTechHuman, which intersects psychological, physiological and sociological factors.
BEING DIGITAL is this year’s theme. As shared in the above brochure, Bell Labs’ Claude Shannon, the father of information theory, first addressed the meaning of “bit” in his landmark paper published in 1948. Just a year earlier, John Karlin, a fellow Bell Labs pioneer, set up the first Human Factors Engineering department in industry. Their combined effort set the stage for today’s digital experiences.
More than seven decades later we get together to explore what “being digital” is now about. This year’s discussion takes place in the context of game changing and pervasive “Digital Transformation” initiatives across industry and public sectors.
Chirryl-Lee Ryan is Idean’s Head of Studio in New York, and this year’s keynote speaker.
Chi is an transdisciplinary design practitioner, writer, speaker, coach, and leader, specializing in experience design. Chi believes that design can help everyone live better, happier lives, and to do so, she merges different design disciplines to produce radical outcomes for humans – and humanity.
As Head of Studio at Idean, a global experience design company, Chi evangelizes a mantra of endless curiosity, fearless execution, and purposeful impact, and as host of the This is HCD Podcast, she is creating a continuous conversation about the future of design. Chi’s goal is to arm as many people as possible with the skills, tools, and confidence they need to create the change they want to see in the world.
HOW TO PROTOTYPE A NEW DIGITAL BUSINESS
“Through the lens of his recent work in guiding leading global companies through digital transformation initiatives, IA Collaborative Founder and Chief Design Officer Dan Kraemer will discuss how to bring a Design Thinking approach to digital innovation – specifically, how to combine user experience, emerging technologies and profit models to prototype entirely new and sustainable digital businesses.”
As Founder and Chief Design Officer at global design and innovation consultancy IA Collaborative, Dan Kraemer is an internationally recognized brand, product, interactive and architectural experience designer who works with some of the world’s most successful companies and brands – including Johnson & Johnson, United Airlines, Samsung, GE, Nike, and Hyatt. Dan leads IA Collaborative’s multidisciplinary design team to identify unseen human needs, frame breakthrough opportunities and drive systemic solutions to commercialization.
His work has been recognized by the International Design Excellence (IDEA) Awards, GOOD DESIGN™ Awards, the Red Dot International Design Awards, the iF World Design Awards and the Design Intelligence Awards. Dan’s work has been featured by Wired, Fast Company, Forbes, the BBC, Branding Magazine and Innovation Magazine, and he is a frequent lecturer on the national and international stage.
THE SOFT & HARD NATURE OF ANYTHING DIGITAL
“Our quest to deliver productivity tools yielding operational excellence for DSPs, Digital Service Providers leads to the design of signature experiences by innovating in the process.”
“The Studio at Nokia Software’s Solutions Engineering is set to work with deceptively simple techniques and elegant sophistication… because neither oversimplification nor self-defeating complexity allow end-to-end systems to efficiently operate at digital speed and global scale.”
“This discussion intersects the soft and hard natures of dynamic systems by modeling Human Machine Systems (HMS) and the design of cybernetics. This practice focuses on critical success factors for the early acceptance and broader adoption of emerging technologies.”
“The work at the Studio embraces a renewed approach to QbD, Quality by Design, which is set to left-shift and unveil instrumental considerations at early design stages. The result is Nokia Studio’s QXbD, Quality Experiences by Design, optimizing for customer delight rather than table-stakes customer satisfaction.”
Jose de Francisco is a Senior Creative Director at Nokia Software Group. His 20+ year experience encompasses global award-winning projects that entail multi-disciplinary leadership responsibilities. Jose is a Distinguished Member of Technical Staff (DMTS) and has worked with Bell Labs on next generation platforms for mobile networks.
He is a Member of the Advisory Board at MIT’s Institute for Data Systems and Society (IDSS) and is the recipient of an MBA in International Marketing and Finance (MBA/IMF) from Chicago’s DePaul University as a Honeywell Europe Be Brilliant Scholar. Jose also holds a postgraduate degree in Human Factors Engineering from BarcelonaTech (UPC) and developed his passion for innovation at Massana Art &Design Center’s Industrial Design program. His thoughts and endeavours can be followed on innovarista.org.
DON’T BE DIGITAL
“The motivation to make our businesses more digital often cause us to miss the mark. Business transformation, and “being digital”, isn’t about technology, it’s about becoming more human.”
“In this presentation I’d like to share what I believe should be the driving forces for any company in this era of technology, data, and sometimes noise. Together let’s explore how we translate our humanity into the things we create.”
JC Grubbs is the CEO and founder of DevMynd, a strategy, design, and custom technology firm in Chicago and San Francisco. He has spent his career working to improve the way that technology is designed, built, and delivered. With a focus on human-centered and inclusive design, his company has worked to solve meaningful challenges for organizations like the Department of Defense, Motorola Solutions, Verizon, and AbbVie.
“Employee experience (EX) is recognized as a key competitive advantage and a prerequisite to deliver outstanding user experience (UX) and customer experience (CX). Companies that invest in EX outperform those that don’t in terms of financial and operational results.”
“Together with Human Resources (HR) colleagues, we have embarked on a journey to make HR our Chief Employee Experience Office. We are applying a Service Design approach, which is revealing human-centered perspectives as we look into our processes and tools from the employee & line manager point of view.”
“User interviews and workshops identified key pain points and game-changing ideas to take EX to new levels: aadequate digital channels and user interfaces are of the essence. The question that we are currently working on and will openly discuss in this session is: “how might we provide the most insightful & engaging digital experience to further personal & career development?”
As a Design Lead at Nokia, I am driving design-led transformation across the company by applying design approach to management and technology challenges. I believe that design is and will remain central for our future, infusing human focus, accelerating learning and fostering collaboration. I have 10+ years of experience in business and creative roles in Telecommunication, High Tech and management consulting, including 5+ years with McKinsey & Company Inc. My education background spans between Business, Mathematics, Philosophy, Fine Arts and Music.