Tagged: UI

QbD and Digitalization’s need for Designing Quality into Solutions


“[They] lost their quality leadership to new, aggressive competition. The most obvious consequence was lost of market share (…) [due to] quality features that were perceived as better meeting customer needs [and] they did not fail in service as often.”

“Loss of market share is not the only reason behind [it] (…) a second major force has been the phenomenon of life behind the quality dikes. We have learned that living in a technological society puts us at the mercy of the continuing operation of the goods and services that make a society possible (…) without such quality we have failure of all sorts (…) at the least these failures involve annoyances and minor costs. At their worst they are terrifying.”

“A third major force has been the gathering awareness by companies that they have been enduring excessive costs due to chronic quality-related wastes (…) about a third of what we do consists of redoing work previously done (…) lacking expertise in the quality disciplines, they are amateurs in the best sense of that word.”

J.M. Juran’s assessment on Quality issues in the 1960s-70s.


 

What follows are some of the insights driving the work that I’m doing on reviewing, leveraging and updating QbD (Quality by Design) in the context of today’s fast growing and all-encompassing digitalization.

I am dusting off my research from 2010 on the 3Q Model. Back then I was a senior manager at Alcatel-Lucent’s Solutions & Technology Introduction Department. My current role is Senior Studio Director at Nokia Software’s Solutions Engineering. Note that the scope is End-to-End Solutions. These are holistic system-wide (cross-sectional and longitudinal) undertakings intersecting different domains to deliver the higher value of the whole. I have discussed QbD for Digital Transformation projects at the Design Thinking 2018 event and at the IEEE (Institute of Electrical and Electronics Engineers) conference on CQR (Communications Quality and Reliability) back in April and May of this year. Interestingly enough, both events were held in Austin, Texas.


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QbD was first coined by Juran, a renown pioneer of quality practices, whose work on that specific topic started in the mid 80s. He linked Quality to customer satisfaction and reliability as the two dimensions to focus on:

“Features” were defined as “quality characteristics,” which meant properties intended to satisfy specific customer needs. That would also include “promptness of delivery,” “ease of maintenance,” and “courtesy of service” to name some examples. “The better the features, the higher the quality in the eyes of customers.”

As far as reliability and, therefore, replicability and consistent performance, “freedom from deficiencies” conveyed the fact that “the fewer the deficiencies the better the quality in the eyes of customers.” A “deficiency” is a failure that triggers dissatisfaction, which calls for incurring higher costs to redo prior work.

“Fitness for use” was mentioned as an attempt to capture the above two together. The so-called Juran Trilogy entails Quality Planning, Quality Control, and Quality Improvement.


More than three decades have passed since Juran started to work on “New Steps for Planning Quality into Goods and Services.” Let’s decompose QbD’s acronym at face value and distill its essence.

As a designer, my belief & practice system focuses on “serial innovation” consistently delivering superior value. This is achieved by means of purposeful and elegant solutions equipped with capability models and optimal functionality leading to Quality Experiences.

Customer Delight, rather than just satisfaction, being the sought after outcome. This applies to both small and large undertakings, and as A. Kay, a pioneer in graphical user interfaces, best put it, “simple things should be simple, complex should be possible.”

Following that train of thought, “Designing Quality into Solutions” should become center stage to: (a) collaborative and iterative ideation, (b) agile development, (c) continuous delivery and (d) the dynamic diffusion of (e) new and mass-customizable digital services for consumer and enterprise markets, as well as no-for-profit. Overall, QoB is key to Operational Excellence.


Usability Testing Project


In a world where “Continuous Improvement” leads to incremental and breakthrough innovations, Quality’s critical KPI, Key Performance Indicator, can be expressed in terms of measurable advances in QoUX, the Quality of the Users’ Experiences. These are lagging (outcome) metrics that are far from static because they evolve within and over lifecycles. Therefore, reliability is not just applied to production operations, but also to the solution’s consistent performance and serviceability over time and under changing scenarios and events.


Given Quality’s unequivocal narrative around the “experiential” paradigm and, therefore, human-centric-optics, QbD’s best work should optimize for user “delight,” which is defined as superior “satisfaction,” rather than just aiming for requirements compliance.

It is very tempting to rally around core competencies within comfort zones that exist, and then settling on just aiming for “customer satisfaction” around “must-meet” baseline requirements. Though, that might not suffice given the necessity to innovate and better compete by leveraging unique sources of sustainable differentiation.


Let’s now state the obvious: “designing” Quality Experiences into digital solutions is best addressed by means of Human-Centered methodologies that optimize for (f) users’ “acceptance criteria” and (g) the kind of “adoption levels” that foster user base growth.

The opposite approach would risk the adverse effects (and hidden costs) that can be incurred when technical myopia leads the way. A. Cooper’s “The Inmates are Running the Asylum” captures that very well. His book is referenced below.


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Just for the record, the year is 2018 and we are gearing for a pervasive digital world dominated by software defined systems. The 4th Industrial Revolution’s floodgates are set wide-open.

Low and high tech perform best when playing a supporting role. Technology enables “Services” which justify it, otherwise the so-called Chasm and Valley of Death wait around the corner. It pays to emphasize that “Services” are defined by “Use Cases.” So, it shouldn’t take much effort to see that “Use(case)ability” (“usability” being the proper term) is a CSF, Critical Success Factor. “Fitness for use” in other words.

Let’s take that further and couple “usability” with designing for usefulness,” “utility,” “consumability & serviceablity” as well as “affectivity” because perception and human affects orient satisfaction and dissatisfaction levels.

QbD cannot be put to work without adequately addressing Human Dynamics, which entails psychological (e.g. cognitive models, information architecture) physiological (e.g. device form factor, workstation ergonomics) and social dimensions (e.g. network effects increasing value for users.) That happens to be the SoW (Scope of Work) of HFE’s (Human Factors Engineering) interdisciplinary teams in Design Studios… and the topic of my next post on QbD’s Intellectual Capital.


 

A few more thoughts…

In spite of one’s day-to-day work and/or belief system being either closer to or removed from the kinds of jobs and tasks that make tech human, it makes sense to engage in meaningful outcome oriented and goal driven practices by applying HCD, Human-Centered-Design. The purpose is delivering quality and achieving customer acceptance and delight, given that customers are human beings. That is the reason why Design Thinking has outgrown the field of industry design and is applied to a wide variety of domains and disciplines nowadays.

Tech’s roller-coaster industry is packed with well intended technologies that fail. We all know that this is a fiercely competitive environment in constant change. Though, it is also true that, in many of those cases, UX, User Experience, professionals were not engaged at any part of the process, or were purposely involved at the back-end, or were called to come to the rescue in the eleventh hour. That leaves no room for Design to make a difference. Superficial changes just amount to bells-and-whistles and shiny-objects to disguise the underlying quality issues that are likely to re-surface at some point.

QbD’s top objective should be excelling at effectively & efficiently addressing our customers’ acceptance and adoption criteria. That remains true even in the context of full automation. Humans still get promoted and demoted (or fired) based on those system’s performance. D. Newman’s recent article on Forbes magazine rightly states that “you cannot run your business without people (…) you cannot operate technology without people (…) research have shown that people are a critical component for digital transformation.”

Today’s best practice calls for “reverse engineering” solutions by working from that human-centered understanding around Human Machine Systems (HMS.) That is substantially different from only relying on a far riskier “if you build it, they will come” model and its costlier brute-force mindset. 

When dealing with challenging, intractable and complex projects, overlooking that fact typically results in exponential project risk and plenty of the, otherwise, avoidable zig-zagging course corrections ahead (e.g. opportunity costs in financial analysis and hidden and latency costs in systems engineering.)

Agile’s iterative development and ability to pivot shouldn’t be a refuge for either subpar or no design effort, but a vehicle to best implement QbD and augment development capacity while minimizing technical debt. This is why this revision of QbD for today’s tech industry calls for Design Sprints to lead the way.

Last but not least, before dismissing this QbD revision as a philanthropic and humanistic only endeavor, I suggest deep thinking around its (1) business criticality and (2) contribution to risk mitigation.

 

J. de Francisco

Bell Labs, Distinguished Member of Technical Staff

Nokia Software, Senior Studio Director @ Solutions Engineering


Disclaimer:

The above comments are my own and I welcome your feedback on LinkedIn ‘s Messaging and Nokia’s Yammer, which can double as input for further revisions as well as collaboration opportunities.


References:

A. Cooper. The Inmates are Running the Asylum. Why High-Tech Products Drive Us Crazy and How to Restore the Sanity, Sams Publishing, 2004.

D. Newman. 3 Reasons People are Critical for Digital Transformation Success. Forbes, June 2018.

J. de Francisco. IEEE ETR 2018, Emerging Technologies Reliablity Roundtable – Human Factors Session (2). Innovarista: Innovation at Work, July 2018 innovarista.org

J. de Francisco. IEEE ETR 2018, Emerging Technologies – Human Factors Session. Innovarista: Innovation at Work. May 2018 innovarista.org

J.M. Juran. Juran on Quality by Design: the New Steps for Planning Quality into Goods and Services, The Free Press, 1992.

 

Nokia C3LM @ Service Design Week


“Service Design is big. Being holistic, it includes the researching, envisioning and orchestrating of service experiences that happen over time and across multiple touch points with many stakeholders involved, both frontstage and backstage.”

“At Service Design Week, we seek to strip away any fluff, examining service design methods and processes at their core, and unpack the practical tools and skill-sets, hard and soft, needed for this way of working. Service Design Week will gather service design leaders from various functions and disciplines across all flavors of Service Design. With content for all levels of Service Design maturity, we look forward to drawing both fledging and experienced service designers.” 

 www.servicedesignweekusa.com

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I am looking forward to joining Service Design Week and I would like to thank Michel DeJager and the team at the International Quality & Productivity Center for their kind invitation. My talk will discuss C3LM, Customer Co-Creation Lifecycle Methodology, in the context of Blended Service Design, which I will take care of defining and demystifying in my talk.

I am proud to share that C3LM is the recipient of a Nokia Innovation Award. My work seeks to interweave a set of known and brand new interdisciplinary practices to best address end-to-end solutions for complex and dynamic environments, also known as soft systems given their organic and morphing nature. And, most importantly, achieving that by optimizing for the delivery of quality experiences while humanizing low and high tech in the process.


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Widespread digitalization in our everyday activities is not just far reaching, but is also leading to a renaissance in Human Factors disciplines. The delivery of “effective quality services” with “highly efficient end-to-end solutions” is the reason for being and rationale behind creating C3LM. This new brave world entails Blended Services that intersect Data Science, Automation and Programmability, all orchestrated with Human Centered Design in mind.

My talk will also cover how we can best experience Artificial Intelligence and how to make it transparent to Blended Services. That will be a sneak preview in advance to another talk that I’m giving early next year. In case you have already heard what Elon Musk has to say about AI, let me share that Human Factors Engineering has been revisited and redefined to come to the rescue. More on that when we get to meet at Service Design Week : )  



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Here is the event’s registration page. See you in Boston : )

Pictures courtesy of Service Design Week.


Interview for Design Thinking 2017


“The 21st century human factors organization touches so much more than the usability or ergonomics of a product, playing an integral role as the human-centered umbrella connecting the many facets of product and experience design. How is the human factors function creating a fertile environment for the human experience leveraging design thinking and other methodologies?”

Speaking session on April 25. Focus on Human Factors Engineering: Advancing the Human Factors Manifesto through Design Thinking, Agile and Lean. Design Thinking 2017.


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In what way do you believe Design Thinking has made the biggest impact in your human factors work at Nokia?


Your question makes me think of a recent conversation with my daughter who is in junior high. She walked me through a school project asking her to pin point and discuss outstanding differences between her day-to-day life and her grandparent’s experiences when they were her same age. 
 
She talked to my parents and diligently outlined a long list of things that we happen to take for granted today: some fairly simple, some quite sophisticated and far reaching… all innovations on their own right at a given point of time. So, I couldn’t help sharing with her samples of work pioneered by Nokia back in 1947 when Bell Labs set up the first Human Factors Engineering department in the American industry. 
 
I must confess that I also conveyed to her the kind of pride that comes from embracing Human Factors as a discipline and belonging to an organization that has made a difference for the past 70 years. I let her know that we measure HFE’s project results based on outcomes that have a positive impact in either our lifestyles and work practices and that I account for both goals set by design and also unexpected effects that surface over time.
 
We are talking about user friendly systems optimized for ease of use, effortless operability and, first and foremost, for any of us to better interact with each other in context whether we happen to be present in physical, virtual or hybrid environments. We all leverage devices, tools and process at our disposal… which we sometimes modify and adapt or just create new ones. Note that all of this also means fostering our diversity, cultural values and collective well-being.
 
Nokia’s vision zeroes in on the human possibilities of a broadly connected world, jointly with a path forward that is sustainable and continuously optimized. This entails a firm belief on the value of humanizing a new wave of emerging technologies and the notion of transparent infrastructure that become pervasive and ubiquitous everywhere: 5G, cloud systems and the Internet of Things being some examples.
 
Human Factors’ multi-disciplinary approach is driven by putting people first and understanding and  shaping technology as the means to an end (instead of just expecting users to conform to capricious implementations that show disregard for elegant sophistication and ease of consumability and overall use. Therefore, Design Thinking’s dynamic research approach equips our team with what I call “rigorous plasticity” – this being my flavor of a methodology driving (a) a user centered mindset and (b) a workstyle densely packed with the type of serial ingenuity that makes HFE a source of innovation and differentiation. 


Design Thinking is clearly applicable in solving complex problems and catalyzing creative thinking.  How do you feel Design Thinking has transformed the overarching human factors engineering organization?


At Nokia’s Lean Ops Program we apply Design Thinking to projects characterized by large scale end-to-end  systems integration. We work with leading edge technologies to address network operations in the telecommunications sector, which happen to be among the most complex, distributed and multi-layered systems across industries. 
 
We are conscious of the fact that the source problem statement and point of view that we start a project with might not necessarily be the ones that best solve and deliver breakthrough innovations at the back end. 
 
In essence, multidisciplinary “co-creation” and “early induced pivoting” in the research and ideation processes make Design Thinking’s iterative and adaptive flow a solution driven engine.  My experience is that it also creates what’s known as a backlog of “real options” in innovation management, while augmenting development capacity and overall solution quality. 


How have you gone about blending design thinking, agile transformation and lean start-up methodologies in your human factors organization?  There are certain similarities to each mindset, but how do you resolve discrepancies?


   This can be best addressed by means of an example: our team doesn’t focus on Lean Startup’s Minimum Viable Products (MVP) as such since we place the emphasis on the greater value that comes from addressing the whole, this being a conventional Lean principle. Our language embraces the early generation of Minimum Viable Solutions (MVS) instead and in sync with Design Thinking’s holistic approach to an optimum user experience through the solution’s shelf life.
 
This mindset shift is not just about semantics. Note that it accounts for the sheer size, scale and scope of the end -to-end systems we work with in the Lean Ops program. Moreover, it factors solution lifecycle’s requirements because consumability is expected to evolve over time.
 
Let’s keep in mind that the high-tech sector is characterized by a rapid succession of technologies and alternative approaches often abound. Add to that the fact that the telecommunications industry is capital intensive and competitiveness relies on sizeable investments in long term projects… and in fast changing markets. Therefore, Design Thinking is of assistance with work on future proofing solutions as we work with end goals in mind, including repurposing and recycling at the solution’s end of viable life.


What value do you believe IQPC’s Design Thinking 2017 will deliver to experienced practitioners like yourself? 


   I’d like to first thank IQPC for engaging me as a member of the event’s Advisory Board early on, and for the invitation to discuss some of the work that we do at Nokia Applications & Analytics Group in the area of Human Factors at our Cloud Innovation Center.
 
Design Thinking 2017 has been structured to enable formal and ad-hoc opportunities for any of us to exchange insights, practices and experiences in an open, approachable and engaging forum. This reflects the pluri-disciplinary and diverse nature of the work that we all do, which sets Design Thinking practitioners apart from conventional silos and rigid frameworks.
 
Design Thinking is a soft methodology that explicitly calls for consistently going beyond our comfort zone so that ingenuity’s X-Factor comes to the surface and makes a difference project after project. With that in mind, the event’s agenda and speaker roster transpires the courage that it takes to approach each single project as a new endeavor worth diving into, and to do so in the midst of ambiguity, uncertainty and changing conditions while counting on Design Thinking as a serial innovation practice.


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First published by the International Productivity and Quality Center, IPQC.